#pragma  once
//#include "RenderView.h"

namespace SEPEditor
{
	public ref class PropertyEditor
	{
	public:
		virtual bool mouse_move(System::Windows::Forms::MouseEventArgs^  e, RenderView^ rv)
		{
			return false;
		}

		virtual bool mouse_down(System::Windows::Forms::MouseEventArgs^  e, RenderView^ rv)
		{
			return false;
		}

		virtual bool mouse_up(System::Windows::Forms::MouseEventArgs^  e, RenderView^ rv)
		{
			return false;
		}


	};
}